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<title>Star-fury forums</title>
<description>Welcome to the star-fury forum feed</description>
<link>http://forums.star-fury.com</link>

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				<title>SF-C Game Discussion - Round Endings</title>
				<description>I see that both rounds how now ended, which is good. I just wanted to point out that I wasn&#039;t trying to start a debate about shorter rounds. I think each round is different, sometimes they are even for a long time, other times they get one sided really quickly. I just think it would benefit the game to have an admin a little more involved with what is happening in-game. I know this takes time and there are more important things to do, but maybe this responsibility could be put onto the more reliable players. Just a thought.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>Yeah, but some don&#039;t want to/can&#039;t.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>[Quote From sunken]

Well, not everyone use irc though.

[/Quote]

But surely thats the job of AL to get everyone using IRC? I personally try and get everyone using IRC... in fact it was you that got me using IRC if I remember right... well... either you, enemy or tank.

Diamondhalo</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>How about instead of a message, an in-game notice, a news item that could say things like war in 24 hours or something like that?

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>Well, not everyone use irc though.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>Yeah I agree and as annoying as it is people do have enough notice with the AL notice, chan topic etc so if they don&#039;t pay attention that is really their own fault. The suggestion is a good one, however rather pointless as I see it. Just keep reminding people to read the topic.. or even better set the AL notice to READ THE DAMN IRC CHAN TOPIC :p

Diamondhalo</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Actually, I will just say I don&#039;t like the idea of shortening round times, and I liked them as they are.

[username in use edited this post at 14th May 2008, 9:29 pm]

username in use</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From username in use]


This idea encourages GBing and Suiciding when one alliance gets close.


[/Quote]

Well not if the cap is not revealed, same as the round end times now. It could be 100 NW, 150 NW, 250 NW just like a round could be 1, 2, or 3 weeks :)

[Diamondhalo edited this post at 14th May 2008, 7:49 pm]

Diamondhalo</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>How about auto ending the round if one alliance is bigger then the rest of the empires combined? That happened like yesterday on atlantis.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From Diamondhalo]

Maybe the problem is not with the length of the rounds, but how big an alliance is allowed to grow. Unfortunately I saw sooo many people delete off of atlantis (2 alliances) that I was shocked to find out that our alliance went from #4 to #2 just because of these deletes, leaving us 2 in the running for the win. And there were 67 people left in the game when I deleted (I didn&#039;t delete because of the round times, or gettin broken, it was RL problems) and now to see that another 20 have deleted saddens me. 

So maybe an alliance NW cap is in order. Say if an alliance hits 200m NW then the round automatically ends and declares that alliance winners? or maybe a lot less, if you take a 12 man alliance @ 10m nw each then that is when the game starts to get boring, partly because all the fun in growing is nearly over, thus growing more gets harder and partly because it is very hard to kill your intended target. I know you wanted to slow the kill rate down, but isn&#039;t that what this game is about? Then take into account that people in that alliance get broken also it means that the alliance reaching 120m NW still takes 1 or 2 weeks to hit... So maybe just chucking the timed round endings out the window is in order, I&#039;m not sure. I would like to hear your views on this idea because it then becomes a race and people will actually start to think &quot;Damn, they&#039;re getting near the cap, better do something about that&quot; rather than &quot;Oh, they&#039;re quite far ahead of us, maybe someone else will do something about it&quot;

EDIT : Punctuation, maybe I should re-read before I post :p

[Diamondhalo edited this post at 14th May 2008, 3:12 pm]

[/Quote]


This idea encourages GBing and Suiciding when one alliance gets close.


username in use</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>Yeah it is acctually odd how many people fail to notice important things like when a peace treaty is over...

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>I think its a good idea, because even with an AL notice, an alliance forum and an irc channel topic, some people can still fail to notice when/if we have war. I also agree with what sunken said, I think it would be more useful with sector alliances.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>It has been suggested before, and it is only somewhat useful on sector alliance rounds imo.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Suggestions - Circular Messaging System</title>
				<description>Many times have I been in situation where I need to mass-message all my alliance members, needing to wait ~30 seconds for every message. It gets annoying fast.

So I&#039;m suggesting CMS, usable by AL and AALs, to send message to every members at once. 

To help reduce spam maybe make a day duration before it can be used again.

Yes I&#039;m aware of AL notice but it&#039;s too short and most of the time I get response quicker by PM-ing.

syazhani</description>
				<link>http://forums.star-fury.com/thread.php?tid=12797&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Hey anigel, just some things I needed to say. I am al of furry and most of my guys want the round to end. Second in ceres at least noone let anyone get ahead we had a really competetive round but it is time to go. No one here is arguing that they should be changed on players decision the fact that we argue is that an educated look should be taken on the round and noted that hey alliance a was able to dominate the round quickly so lets end it. You say &#039;well you guys let them dominate&#039; regardless whether or not that happened should be no excuse to say the round cant end now because u guys let it happen. Its like saying let the server have 47 remaining inactive players who know the round is over until my stubborn set date is met. Anigel, ceres has been an active and fun warring round until about a week ago where after Cream deleted it became a little sluggish but this past week it has been quite dead. As of now FurryWombats are ahead by 120mil on both alliances and we (as an alliance) know that the round is over. What I am advocating is that you take a look at the round and notice that it is over. Start a new fresh exciting round. But ofc as always you can just disagree and have it your way. I just hope you understand that if it had ended when it was really competetive it would have been better. People would complain that it ended too soon but in the end would realize that since the scores were so close it was actually a fun round where everyone can agree that they did a good job instead of totally getting blown out of the water at the set date end.

BioH</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Maybe the problem is not with the length of the rounds, but how big an alliance is allowed to grow. Unfortunately I saw sooo many people delete off of atlantis (2 alliances) that I was shocked to find out that our alliance went from #4 to #2 just because of these deletes, leaving us 2 in the running for the win. And there were 67 people left in the game when I deleted (I didn&#039;t delete because of the round times, or gettin broken, it was RL problems) and now to see that another 20 have deleted saddens me. 

So maybe an alliance NW cap is in order. Say if an alliance hits 200m NW then the round automatically ends and declares that alliance winners? or maybe a lot less, if you take a 12 man alliance @ 10m nw each then that is when the game starts to get boring, partly because all the fun in growing is nearly over, thus growing more gets harder and partly because it is very hard to kill your intended target. I know you wanted to slow the kill rate down, but isn&#039;t that what this game is about? Then take into account that people in that alliance get broken also it means that the alliance reaching 120m NW still takes 1 or 2 weeks to hit... So maybe just chucking the timed round endings out the window is in order, I&#039;m not sure. I would like to hear your views on this idea because it then becomes a race and people will actually start to think &quot;Damn, they&#039;re getting near the cap, better do something about that&quot; rather than &quot;Oh, they&#039;re quite far ahead of us, maybe someone else will do something about it&quot;

EDIT : Punctuation, maybe I should re-read before I post :p

[Diamondhalo edited this post at 14th May 2008, 3:12 pm]

Diamondhalo</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Guys you really need to coordinate your posts a bit better on one hand you are saying the 1 alliance only got so far ahead because everyone was deleting and on the other you are saying the only reason everyone is deleting is because they got so far ahead and there is no point playing anymore. 

You obviously do not have all the answers and are completely biased in your position where no matter what the actual event is you see it as only supporting your position.

Now as I have already said a date has been set for the round to end.  A date you have no idea at all of so either stick it out till the end of the round or dont.

Either way this paradoxical x caused y which caused x discussion is not helping anything and I&#039;m not goign to end both rounds now just cos you have made a forum post about it.

anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>You would rather there were large numbers of players deleting than think about the possibilities of ending rounds sooner?

99% was a slight overstatement. If you look at atlantis, there were around 100 players at some point. 47 players and droping, than is over 50% deletes. How is that good? When talking about suggestions you constantly say what is the benefit to the game. Well what is the benefit of not ending rounds sooner? If you think this is about players demanding to get their way, then you are wrong. If you think players cannot stick playing full rounds, then you are wrong again. I am posting because I want SF to get better and out of all the players I speak to about SF, I believe sunken is one of the top guys for wanting the game to improve. He is one of the first people I go to when trying to write up a suggestion or an idea. If he is giving up and deleting, then the round has gone on long enough.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Not ending rounds drives people away. Some maybe return for the next, some might not.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>I am one of the leaders of Changed alliance in Ceres and I can tell my members are bored and hoping the round would end. That&#039;s like a quarter of total players already.

End times sometimes should be changed, look at Atlantis for example it&#039;s ridiculous to continue, and blaming the players for not stopping the leading alliance is wrong -- I tried my superbly best to get back my alliance activity but everyone just got life or bad timezone, we still did the best we could nonetheless.

A suggestion would be, maybe do a poll when people login similar to I-read-the-rules poll and end it if it&#039;s &gt;90% or so. With that you&#039;re sure over 90% total players voted since not everyone read the forums...

syazhani</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From Aftermath]

[Quote From anigel]
If you haven&#039;t got what it takes to play the round to the end then please feel free to step aside and let the others finish the ride.  Don&#039;t try to end the round early for everyone just because you want to get off 

[/Quote]

Basically, if you don&#039;t like it, leave. Nice advice, I believe I&#039;ll take it.

[/Quote]

No the advice was if you don&#039;t want to play that round anymore delete and wait for the next one. But of course you missed that line out of your quote so you could take it as much out of context as possible.

[anigel edited this post at 14th May 2008, 2:47 pm]

anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From anigel]
If you haven&#039;t got what it takes to play the round to the end then please feel free to step aside and let the others finish the ride.  Don&#039;t try to end the round early for everyone just because you want to get off 

[/Quote]

Basically, if you don&#039;t like it, leave. Nice advice, I believe I&#039;ll take it.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Well, I wont be speaking for players anymore then. If I see a problem then I point it out. If I see a number of players saying that they want the round to end, if I talk to my own alliance members, other alliance leaders and there members, and they all want the round to end, then I&#039;ll post because no one else will. You seem to confuse players who care about rankings with players that care about the game improving. I don&#039;t really give a sh1t about the scores, I could be in newbie mode all round and it wouldn&#039;t bother me. I play for the players and to see the game improve. When players are going inactive and deleting because the round has gone on for too long and become boring, then I will point it out and try to get things improved.

Whatever tho, lock the thread if you cannot take constructive advice. I am done. Not all ideas are acceptable, I understand that. This is kind of more than an idea tho. Its the difference between keeping players and losing them. For me, its more annoying and frustrating to have to argue on the forums to prove a point about the problems in the game than it is to actually play it. As far as I am concerned, its a joke.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Sorry guys but just because sunken or afty is bored does not mean that everyone is and that everyone else should immediately be stopped from playing.

After all you have exactly the same choice as everyone else if YOU are bored YOU delete and YOU wait for the next round letting people who are not so easily bored carry on playing till he end of the round, which as you have no idea at all when it is may be only 5 minutes away or could be another 2 weeks away either way venting your boredom and frustration at letting another alliance get so far ahead of you on the fact that the round should have ended back when I was winning or whatever does not really help.

Before now we have had rounds go on for many more ticks than this and people complaining about us ending them so early when they did end. There is no magic formula for the length of rounds and sometimes they are a bit too long sometimes they are too short but if no one tries to stop alliances getting ahead then NEWSFLASH they will get ahead.  As soon as we start changing the end dates of rounds just because someone makes a post saying wow end the round then all we will ever see is constant threads about end the round.

If you haven&#039;t got what it takes to play the round to the end then please feel free to step aside and let the others finish the ride.  Don&#039;t try to end the round early for everyone just because you want to get off 


[anigel edited this post at 14th May 2008, 2:33 pm]

anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From Aftermath]

Also, how am I an over vocal player with 158 posts in over 5 years?
[/Quote]

You are the one claiming to speak for 99% of players. Enough said.

anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From anigel]

well sorry but halving the alliance size also stops one alliance recruiting all the best players and still allows a choice of game type instead of inflicting totally random sector alliances on everyone ( a solution that apprently hasnt stopped ceres getting &quot;boring&quot;)


[/Quote]

True, but Ceres was one of the best and most even rounds that we have had for quite some time. 


sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Suggestions - Sector Alliance Change</title>
				<description>It was just a suggestion of balance. Total random can still end up with a stacked sector. If you can recruit a small amount of players, it can balance out the leadership a bit more. I know that is a problem that Changed had this round. Tom was leading to begin with, he deleted and left a bunch of people with no real leadership experience and only a slight desire to lead and be involved with the politics.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12792&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Ceres was fun for the first few weeks, it was competitive and all four alliances were evenly spread. The problem is, after people get hit, and hit again, and then hit again, instead of respawning they start to delete. This is the players fault, nothing to do with the admins. But when people start to delete in masses, ie: almost a whole alliance, then it should be seen as a sign of frustration. I was #2 empire yesterday, I got bored, hit someone, got bashed a bit and deleted. Its more fun to delete than to login each day and see that the round is still running. :p 

As for saying if everyone wanted it to end then why didn&#039;t anyone mention is sooner, people have been saying it on irc. A lot of people have been saying it. I&#039;m not making radical statements, if it was just me thinking this, then I wouldn&#039;t be posting on the forums and opening myself up to major flaming.

I&#039;ve just been told that there are 47 empire remaining on atlantis. That doesn&#039;t you something?

edit: Also, how am I an over vocal player with 158 posts in over 5 years?

[Aftermath edited this post at 14th May 2008, 1:51 pm]

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>well sorry but halving the alliance size also stops one alliance recruiting all the best players and still allows a choice of game type instead of inflicting totally random sector alliances on everyone ( a solution that apprently hasnt stopped ceres getting &quot;boring&quot;)


anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Well, the &quot;problem&quot; more lies in that some people recruit all good players and irc vets, while some don&#039;t. This could easily be prevented by random sector alliances.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>well I am guessing a halving of the alliance size limit is on the cards then if every good player all goes into one alliance leaving no one good enough to stop them outside the alliance.


anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Well, I just find is silly to continue a round when the #1 allliance, like on atlantis, is several times bigger then the rest of the game. And yes, we tried to prevent them, but sometimes it is not possible with people deleting left and right. And they have very good players.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Seems strange that apparently EVERYONE and OVER 99% of players want the round to end but no one said anything before yesterday

Once again the very minor percentage of same constantly over vocal players are imprinting their own personal desires on EVERYONE 

If one alliance has got that far ahead and the round is suddenly boring then that is entirely the fault of the people who were playing but were too excited to stop them getting so far ahead in the first place and it suddenly getting boring after all the excitement of doing nothing earlier whilst this one alliance was getting so far ahead.

The round ends when it ends. 

anigel</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>Well surely you admins can do something about the set date for end time, seems both servers are getting boring. After all you guys own the server. I am sure everyone want the rounds to end and look forward to the next ones.

syazhani</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>[Quote From Cuse23]

sorry, admins don&#039;t listen now that jessec is gone.

[/Quote]

Rounds have a set date at which the round end. And you really dont want to start a disscusion about JesseC, you dont know the background so if I were you r0ss I&#039;d just leave it there.


warmaster</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Suggestions - Sector Alliance Change</title>
				<description>I agree. I think that all gameservers, probably not LMS rounds, should be all random sector alliances.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12792&amp;start=0</link>
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				<title>SF-C Suggestions - Sector Alliance Change</title>
				<description>[Quote From Aftermath]

Thats why you played this round, Warmaster? ;) 

And yes, to answer sunkens question, I was counting the people who randomed into the sector too.

1 private spot is not enough to monopolise all the active players in the game, but it is enough to maybe balance out the leadership within the four alliances.

[/Quote]

Actually I did have an empire, but my real life commitments (GF, job and family) did not allow me to play actively, but all this does not stop me seeying the benefits of total random sign up. If we start handing out private sector passes, things will only go back to the mess that it was before.

warmaster</description>
				<link>http://forums.star-fury.com/thread.php?tid=12792&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>On the same note, I just noticed the scores on atlantis:

1.  r0ssyAcademy  12  24,399,058  292,788,695
2. TempAlly 9 2,306,959 20,762,634
3. How High 2 6 1,067,373 6,404,236

I mean 292 mill vs 20 mill. That is just retarded.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>sorry, admins don&#039;t listen now that jessec is gone.

Cuse23</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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				<title>SF-C Game Discussion - Round Endings</title>
				<description>i agree :)

cinyras</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
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			<item>
				<title>SF-C Suggestions - Starting Eagle Mod</title>
				<description>Same With You. When 1st Time Played SF, I Also Think &quot; Baa, What % Need For A New Sheep, Ops Ship? &quot; Then Look At My Precious Eagle And Then Think &quot; Oooo All % Need For My New Ship &quot; The I Put All % For A New Ship I Build. Sensor, Weapon And Engine %. Lucky On That Time I GO TO IRC And Romanian There Teached Me ( Skeeter And ______ ). Then I Can Play Better. So I Think New Players MUST USE IRC If They Want To Play Better Becouse If They Not, They Will Be An Easy Target For Me &quot; The Newb Basher :P &quot;.

[i]P/S I LOve SF [/i]

xNeveRx</description>
				<link>http://forums.star-fury.com/thread.php?tid=12775&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - -= Attack/Damage Amount =-</title>
				<description>Or, they can just add the damagevalues from the Tactical Ops - Attack page.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12796&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - -= Attack/Damage Amount =-</title>
				<description>If You Have Time Can You Please Code Something For New Players? In &quot;Attack&quot; Page When Them Select Or Deselect ( Click Or Unclick ) The Sheeps, Ops Ships ;)  It Will Be Automatically Count And Show To Them The Attack/Damage Points They will Send. It Will Make Them Easier To Tell The Break Leader ( BL ) They Damage Points They Will Send. Now Most Of We All Just Do It Manually. Can You Please Coding It


 P/S I Love SF :D 


[warmaster edited this post at 13th May 2008, 11:22 pm]

xNeveRx</description>
				<link>http://forums.star-fury.com/thread.php?tid=12796&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - New Player Help Updates</title>
				<description>[b]KapeesH [color=#FF0000]Sunken[/color] da [color=#FF00FF]Moderator[/color] :D [/b]

xNeveRx</description>
				<link>http://forums.star-fury.com/thread.php?tid=12678&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - New Player Help Updates</title>
				<description>If you have a suggestion make your own thread Never.

sunken</description>
				<link>http://forums.star-fury.com/thread.php?tid=12678&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - New Player Help Updates</title>
				<description>[Quote From esntric]

Um..

&quot;IRC is essential to survival in SF. It allows players to communicate with one another and form friendships and in this game you [color=#FF0000]MUST[/color] have friends. For help using IRC &#039;click here&#039;&quot;

Something similar to that should be on the Overview.

[/Quote]

[b]And Anigel If You Have Time Can You Please Code Something For New Players? In &quot;Attack&quot; Page When Them Select Or Deselect ( Click Or Unclick ) The Sheeps, Ops Ships ;)  It Will Be Automatically Count And Show To Them The Attack/Damage Points They will Send. It Will Make Them Easier To Tell The Break Leader ( BL ) They Damage Points They Will Send. Now Most Of We All Just Do It Manually. Can You Please Coding It Anigel :D :D [/b]

 [i] P/S I Love SF :D [/i]

[xNeveRx edited this post at 13th May 2008, 10:22 pm]

xNeveRx</description>
				<link>http://forums.star-fury.com/thread.php?tid=12678&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Game Discussion - Round Endings</title>
				<description>i totally agree with Afttermath game should have ended after 2 weeks max 3.

Rivaldo</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Game Discussion - Round Endings</title>
				<description>This is a discussion and a suggestion: end the rounds!

When 99% of the players are asking for a round to end.
When there are generally more empires deleting than signing up.
When the game has become boring and players are going inactive.
When the scores are so one sided there is no point in playing.

Compared to:

Ending at the right time; keeping players encouraged by competitive rounds rather than complete walkovers and keeping players interested in the next round.

I mean seriously, it is hugely frustrating to see something that is negatively affecting the game and pointing it out to the admins to be told that the end date/time are already set. Things cannot be changed? I am not saying that there haven&#039;t been changes and things aren&#039;t improving. But sometimes the simple things get ignored. For ceres, the first two and a half weeks were really even, all four alliances traded places from top to bottom. In the third week one alliance started deleting, by the end of third week the scores were starting to look like a bashing, large gaps in networth between the three remaining main alliances. In my opinion it could&#039;ve ended before it got to that, even at that, but the round is in its 5th week and its boring, inactive and predictable.

I understand that anigel is out of action but she isn&#039;t the only admin with access to these things.

Aftermath</description>
				<link>http://forums.star-fury.com/thread.php?tid=12795&amp;start=0</link>
		</item>
			<item>
				<title>SF-C Suggestions - Sector Alliance Change</title>
				<description>and now for the least constructive post!!!

SECTOR ALLYS FTW!

10 man sectors with 2 private spots would probably make like at least 8 good 10 man allys in atlantis

thats my opinion anyways

;) 

[IPO edited this post at 13th May 2008, 2:16 pm]

[IPO edited this post at 13th May 2008, 2:17 pm]

IPO</description>
				<link>http://forums.star-fury.com/thread.php?tid=12792&amp;start=0</link>
		</item>
			<item>
				<title>General Discussion - Climate Change Discussion</title>
				<description>http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=566087&amp;in_page_id=1770


Hmm...

warmaster</description>
				<link>http://forums.star-fury.com/thread.php?tid=12669&amp;start=0</link>
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